Pokemon XD walkthrough part 3

S.S. Libra
As you head for the location that Justy told you about, your Scooter's tires will become stuck in the sand, forcing you to turn back to Phenac City.

In Phenac City, the lady near the entrance will approach you and tell you that the northern desert's sand is deep, and that an ordinary scooter couldn't possibly make it through. You'll need something better, like a tank or dune buggy or something. But, in Orre, neither of those are easily accessable, especially to the likes of a kid.

Immediately after talking with the lady, Nett will e-mail you, informing you that he was asked the help locate a missing Pokemon on the S.S. Libra, and asks you to return to Pyrite Town. Well, you have nothing better to do since you can't pass the thick sand, so head on back to Pyrite Town!

Pyrite Town
Head to the top of the ONBS building and into the penthouse. Bitt will have heard about what happened in Phenac City from Marcia, and will be shocked that they actually managed to hold Justy hostage. Nett will introduce you to the old man and his granddaughter. Talk to the old man, and he'll tell you that his granddaughter's Pokemon was on board the S.S Libra, and she's worried about it's whereabouts. He found the Pokemon while tending to his bonsai garden, and believes it to be a new species of Pokemon. He'll ask if you'll find it for his granddaughter, and being the good person you are, you should accept.

Talk to his granddaughter to see a picture of the Pokemon, and will reveal it's name to be Bonsly. Bonsly, hmmm, now that one doesn't sound familliar, does it?

Nett will notice that you're covered with sand. You'll tell him what happened to you out in the desert, and then Bitt will suggest asking Perr in Gateon Port about it. Makan, Perr's grandfather, is a friend of theirs, so he may be able to help your scooter situation. He says he'll contact him right away, so you'd better get moving to Gateon Port!

Gateon Port
Make your way straight to the Parts Shop and talk to Perr. He'll tell you that you need a conversion kit for your scooter, and tell you that Makan went out again. Then, the TV will turn on, and Secc will be holding a special news bulletin showing footage of your fight against Snattle. He'll explain what Cipher did to Phenac City, and will urge everyone to remain on high alert for Cipher's attacks.

Perr will be rather amazed at your feats, and will then tell you that Makan is over at Dr. Kaminko's manor again.

On your way out, you'll run into Verich, the short guy with the two bodyguards you saw during your last visit. He heard about what you did in Phenac City, and says your work there was impressive. Verich and his bodyguards will then leave without saying anything else.

Strange... Oh well, don't pay it any mind for now, and head over to Kaminko's House!

Kaminko's House
As you approach the door, someone will stop you. Take a wild guess of who it might be. It's Chobin, of course. He'll confuse you for a burglar again, and fight you as Dr. Kaminko's number-one (out of one) assistant.

Chobin's Pokemon have gotten significantly stronger from your last fight against him, although then again, so have yours. Sunkern is a piece of cake. One hit from most any attack should take it down. Gyarados is a bit more resilient, and if you don't have an Electric-type attack to throw at it, it may take a few hits to take down. If you do have any Electric-type attacks, use them to take down Gyarados in one strike due to it's double-weakness to Electric!

After the fight, Dr. Kaminko will emerge from the door and demand Chobin tell him why he is shouting. Chobin will tell him that's it's because of the burglar (that's you!). Dr. Kaminko will examine you, and then tell Chobin to get "It" to deal with you. Chobin will then go inside to retrieve "It". If you need to heal, now's a good time to do so. Talk to Dr. Kaminko, and he'll give you the option to flee. Well, you can just flee like that, so say no, and then he'll summon forth his newest creation, under control of Chobin - the Robo Groudon!

Chobin's Sunkern has magically evolved into a Sunflora while he was in the basement. Now it has more defenses, so it'll be harder to take down. It should still go down after a good hit or two from a Fire-, Flying-, or Ice-type attack, though. Gyarados is exactly the same, so use the same strategy you used against it last time. Chobin's Hoppip is extremely easy, and can easily be taken out with nearly any attack. Tropius, on the other hand, is rather beefy, and will take some time to bring down. A Fire- or Ice-type Pokemon will do well in this fight as long as you can handle the Gyarados.

After the fight, Chobin recognizes you from earlier. Kaminko will be dissatisfied with the Robo Groudon and it's miserable failure in battle, and will say that his plans to finish the half-built Robo Kyogre aren't looking to appealing now. Kaminko then orders Chobin to disband the Robo Pokemon project. Chobin asks if he can keep the Robo Groudon, and since Kaminko doesn't care what happens to his disbanded projects, he lets Chobin keep it.

Chobin will the ask you for your P*DA number, and you'll "teach it to him". ("HERO taught CHOBIN the P*DA number." struck me funny!)

Enter the manor, and then go into Kaminko's room. He'll be busy trying to figure out the Robo Groudon's weakness. So where's Makan at? Makan's in the basement, of course. Try to go into the other door in Kaminko's room, and Kaminko will stop you, saying that his R&D room is down there... although he doesn't really care anymore, so he'll let you go through as long as you don't disturb Makan, who is currently down there.

Take a ride on the elevator, and then talk to Makan (after picking up the Rare Candy in the Item Chest!). You'll tell everything that happened to him. Makan will agree to upgrade your Scooter, and will tell you to meet him at his shop after he arranges to get the Robo Kyogre moved there to improve on in his spare time.

You'll instantly be taken to Gateon Port, and Makan will give you the upgraded Scooter, complete with anti-gravity hover-capability! That should be able to pass the thick sand in the desert, so why don't you go give it a try? Head back to the unknown spot in the desert!

S.S. Libra
When you arrive at the location Justy told you about, you'll find something amazing... the remains of the S.S. Libra! What's a big ship like this doing in the middle of a desert? How bizarre! You can enter through the big gaping hole in the side of the ship.

Upon entering, you'll receive an e-mail from Justy letting you know that he re-opened the Pre Gym. You might want to stop by there if you're Pokemon are in need to some EXP. Be warned, though, because you'll have to fight through four Trainers before you can take on Justy, and all of them use and abuse accuracy and evasion, making the fights rather frustrating if you don't have attacks like Shock Wave or Swift.

Anyway, inside the ship, you'll see a crate of Poke Food that can be pushed around. Push the crate once to the north to fill the gap in the path. Climb the steps, and then follow the path up to the stairs. (Near the stairs, you can jump down to the ledge where the Item Chest is to receive Iron!)

Climb up another flight of stairs to reach the ship's deck, where you'll see Gorigan and his cronies talking about catching a rare Pokemon on the ship. Then they'll spot you. Uh-oh! Gorigan has to get going back to the lair, though, so he commands his minions to fight you for him. After arguing over which of them should fight you, using a large number of statistics, that Smarton is left behind to fight you while the other Peon goes after Gorigan. Remember kids, 43% of all statistics are made up on the spot! Really!

Nothing too problematic. Huntail is a bit of an odd one, though. Try to take it out first so you don't have to worry about it, then just double team (not the attack) his Pokemon until they faint.

After Smarton flees, a strange man will walk out from the ship's wheelhouse, telling you that he's made the abandoned ship his home. There's plenty of food on board, that's for sure! (Of course, don't you think most of it would have gone bad? Oh well, better not tell him that.) He'll tell you that you can stay at his place if your Pokemon are wounded, and will then ask you to investigate some strange sounds coming from the ship's hull. Agree to figure out what the noise is, and then head downstairs.

Downstairs, pick up the Battle CD 18 lying on the ground. Finders keepers, right? Then, go down the staircase in the upper-left area of the room.

You'll find another crate of Poke Food on the next floor, although you don't have to move it to proceed to the stairs. Only move it if you want items. If you want the items, you'll have to go in the gap between the upper-level ledge and the item, so drop down there, and then push the crate either north or south depending on where you landed and which item you want to get. You can get them both, so don't worry.

On the next floor (geez, a lot of floors here), you'll find yet another movable crate. If you want the Max Ether, jump behind the box (to the north of it), and then push it south three times, walk around it, and push it north twice. Then you can get the Max Ether. Then, just push the crate north until it fills the gap in the path, and continue to the other room.

In the other room, you'll find two crates - one on the left side, and one on the right. If you don't want the Yellow Flute (why wouldn't you?!), push the right crate north twice and walk across and climbing the stairs (picking up TM35, Flamethrower, as you go). If you do want it, which you really should because it heals Confusion in battle and has unlimited uses, push the right crate north four times, until it lines up with the Item Chest. Then, push the left crate north once. Walk all the way around the lower-level area until you're to the west of the left crate. Push the left crate right three times, then turn around and push it north once and you'll be able to reach the Yellow Flute. Ta-da!

Upstairs, you'll spy Bonsly! It seems to be taking a rest. Approach it, and it will run off. Try to approach it again, and it will run off again. The thing sure wants to rest, that's for sure. What's the problem, then? You're running at it, that's what! This time, approach it slowly by only lightly tilting the control stick toward Bonsly, making sure you don't apply too much pressure to make you run. Right when you're about to catch it, you'll receive an e-mail from Acri in Gateon Port wishing to interview you. Bonsly immediately runs away after being startled by the sound coming from your P*DA. Great... As you leave the room, be absolutely sure to pick up the Leftovers left behind on the ground, because they're a wonderful Held Item for your Pokemon, restoring some of their HP inbetween each turn!

Make your way back upstairs, to the room where you found the Battle CD, and you'll find the man. You'll describe the Pokemon that you saw, and he'll be relieved knowing that it was just a Pokemon, and not, well, something else... like... well, not a Pokemon. He'll say that it probably ran off somewhere more suitable for wild Pokemon. (Can anyone say Poke Spot?)

On your way out of the ship, you'll be ambushed by Wakin and his fellow Team Snagem thugs. Wakim decides that fighting you would be pointless, and issues his Gloom to use Sleep Powder on... you! Sleep Powder is successful in disabling you, and Team Snagem runs off with your Snag Machine! Uh oh, that can't be good!

When you wake up, you'll find yourself in the S.S. Libra, without your Snag Machine. The man will ask why on earth they wanted to pick a fight with you, and you tell him everything that's been happening. He'll then point you to where they were headed on your map. It's to the north of Eclo Canyon.

Cipher Key Lair
When you arrive, you'll some some Team Snagem thugs and a familliar face... an ugly mug, really. Zook, the thug you encountered way back in Gateon Port, is here, working for Cipher. Team Snagem finally managed to track down where Cipher is, and Zook won't let 'em through.

Biden and Zook will fight, and Zook's Shadow Zangoose will knock out Biden's Oddish is one hit. The Team Snagem group will then run off, and Zook will notice that you didn't run off with them. Then, he'll recognize you as the brat he fought earlier in Gateon Port, and will battle you.

You'll get to fight his Shadow Zangoose this time, although remember, you don't have your Snag Machine, so you won't be able to catch it! Make the Zangoose the target of all of your attacks, because it can inflict a lot of damage very fast and is the biggest threat on his team. A few good hits should do it. Then, take the rest of his Pokemon down as you see fit. There's nothing to really worry about once the Zangoose is out of the picture.

After the fight, Zook will blame his loss on your luck. He'll also mention that he was scolded for showing off his Shadow Pokemon against you when he shouldn't have, although is confused as to how Cipher learned that he did... Hmmm... Anyway, Zook will refuse to challenge you again to make sure he doesn't ruin his reputation.

There are two guards blocking the entrance into the lair, so you'll have to leave for now. On your way out, you'll receive an e-mail from Secc in Pyrite Town telling you that something's come up and you should visit him. Since there's nothing more to do here, set your next destination to Pyrite Town!

Pyrite Town
You should be familliar with the ONBS building by now. Head up to the second floor of the ONBS building and talk with Secc (he's in the first room from the elevator). He'll notice that your Snag Machine isn't on your arm, and you'll explain to him what happened to it. Secc will give you some backstory on Team Snagem, telling oyu that Team Snagem and Cipher were partners until five years ago, when Team Snagem lost their Snag Machine. Cipher then gave up on them, because they were just dead weight without it. Team Snagem must have noticed your Snag Machine somewhere, so they tracked you down for it. (Can anyone say the ONBS TV report? Thank you, Secc!)

Secc will tell you that he'll start investigating Team Snagem to see if he can find anything out about them, like where they're located and what they're up to. He'll also remember the reason he asked you here. He says he received an e-mail from someone claiming to have fled from Cipher's base, and asks you if you could investigate it. You'll need to track down Hordel at the Outskirt Stand. Secc gives you the location of the Outskirt Stand, and then you should head there. Be sure to heal, save, and buy some Lemonade or Moomoo Milk from the Vending Machine outside the ONBS building if you're running low.

Outskirt Stand
As soon as you arrive, your Miror Radar will alert you that Miror B. is in Orre again. If you check it, you'll find out that Miror B. is at... Outskirt Stand! As you approach the door, you'll see Trudly and Folly leaving after eating a big meal. After pondering if what they're doing is right, Miror B. will walk out when he hears his name in the conversation. He'll then notice you, and demand that you battle him!

Miror B. is still using his team of Lombres, although one of them has evolved into a Ludicolo. He also has a Shadow Nosepass, but since you don't have your Snag Machine, you won't be able to do anything about it. Take out his Lombres by using your strongest attacks, or by using Shadow Pokemon's attacks, and they should go down. If one of them uses Rain Dance, watch out, because it'll either boost their Speed if they have the Swift Swim Ability, or it'll let them restore HP between turns if they have the Rain Dish Ability. Miror B.'s Nosepass isn't too tough to beat, and isn't overly threatening, although since it's a Shadow Pokemon, you'll want to dispose of it as quickly as possible to prevent it from becoming a nuisance. Use Water- or Grass-type attacks against it to put it in it's place. Any Special-oriented attack should do the trick. His Ludicolo can be a hassle to take down, but as long as you focus all of your attacks on it, it should fall after two or three turns of being double teamed.

After beating Miror B., he'll escape. Surprised? Anyway, enter the Outskirt Stand, and you'll be greeted by a news report on TV reporting that the S.S. Libra has been located in the desert north of Phenac, and that's it's disappearence is believed to be caused by Cipher. How the ship got there and why it was taken are still a mystery at this point, though, and there are no signs of any of the Pokemon that were aboard the ship.

Talk to the man to the left of the entrance to find that he's Hordel, and that he was working for Cipher, but escaped when he learned that they were plotting to mass-produce Shadow Pokemon from the Cipher Key Lair, which is a factory for doing just that - mass-production of Shadow Pokemon. When he found out that they were doing that to Pokemon, he was horrified, so he fled the factory, bringing along the only one Shadow Pokemon he could, knowing that there were more there, and fearing that many, many more have been produced since he fled.

Talk to him again and he'll tell you that while he was with Cipher, he heard rumors of a boy that snags Shadow Pokemon and purifies them, then asks you if you would purify the Shadow Togepi that he took from there. (You'll need to make room in your Party before you can take the Togepi, so come back here when you have an empty space in your inventory to pick up the Togepi.)

(After purifying the Togepi, return to Hordel to trade it for an Elekid with Fire Punch, Ice Punch, Thunderpunch, and Cross Chop. Neat!)

On your way out, you'll receive another e-mail from Secc, telling you that he's found the location of Team Snagem. They've been operating out of their old hideout to the north of Outskirt Stand. Unfortunately, he doesn't have any other details on Team Snagem, so he urges you to be careful going in there. Hordel will overhear the message, and will give you the location of Team Snagem's Hideout on your map.

As you go outside, Willie will walk out and ask you for a battle. He's not too tough, only having a team of 2 Zigzagoons and 2 Linoones, so you might as well accept.

When you're done here, heal up, and then make your way to the Snagem Hideout!

Snagem Hideout
Upon your arrival, you'll receive an e-mail from Trest telling you that the Realgam Colosseum is now open. Your Pokemon aren't likely to be able to stand up to the Level 40 Pokemon you'll have to face inside of the Colosseum, but since you won't lose anything if you lose, you might still want to check it out to earn valuable EXP for knocking out the high-level Pokemon in there.

Inside, note the Healing Machine in the first room to the right. You'll want to stop back here after every few battles to make sure that your Pokemon are in tip-top shape for any new challenges.

Now, there are plenty of items scattered around the Hideout, so you'll need to do some exploring if you want to find them all, fighting plenty of Team Snagem members along the way.

However, if you want the most direct route to Gonzap, just follow these directions: from the entrance, head north and climb up the stairs. Head south, and then swing a right, go through the door, and then continue right until you reach the set of stairs. Go down the set of stairs, and then head south until you find another set of stairs leading back up. Save before climbing up the stairs, because that's where Gonzap is.

After making your way to Gonzap, you'll walk on him complaining that the Snag Machine is too small for him, and that it was a waste of time getting it. He'll then notice you, and Gonzap will order Wakin to attack you.

Wakin starts with two Glooms, so counter with Fire-, Ice-, or even Psychic-type attacks to dispose of them quickly before they inflict nasty status ailments on your Pokemon. Wakin also has a Mantine, Forretress, and Grumpig. Use Electric-type attacks to bring down the Mantine in one shot, and unleash strong Fire-type attacks on Forretress. Grumpig has a lot of Special Defense, so it may take a few hits from Bite or another Dark-type move to bring it down, but it will fall eventually.

Gonzap will then be impressed with your battling skills, and will offer you to join Team Snagem. He says if they can snag all of the Shadow Pokemon from Cipher, they'll collapse. Of course, you can't actually work for Team Snagem (that was already done, sort of, in Pokemon Colosseum), so decline his offer, and Gonzap will tell you that you can have the Snag Machine back... but only if you can beat him in battle!

Gonzap has a wide-array of different Pokemon with no particular weakness. His Nuzleaf, Vileplume, and Skarmory are all weak to Fire-type attacks, so if you have any, use them. Electrode isn't a major threat, only using Sonicboom from what I faced, so you may consider double teaming (again, not the attack) his other Pokemon until there's just the Electrode left, then disposing of it. Sonicboom will be hitting you for 20 damage a turn, but that's managable. Skarmory is weak to Fire- and Electric-type attacks, so use either of them to put it in it's place. Be warned, though, because Skarmory knows Hyper Beam, which can inflict a very large amount of damage on your Pokemon!

After beating Gonzap, he'll give you back the Snag Machine, as promised. He comes to the realization that the two of you aren't that different - both of you want to bring down Cipher. Figuring that you must stand a better chance against Cipher than Team Snagem does, he'll just step in after Cipher is defeated so you can deal with him then. Oh yeah, and the thing didn't fit Gonzap's arm anyway. He'll also give you Gonzap's Key, which can be used to open the locked Item Chest on the ground floor that you might have run across earlier. It contains TM30, Shadow Ball, so it's highly recommended that you go an get that, because it's a very useful TM!

Now that you have your Snag Machine back, heal up, and return to the Cipher Key Lair!

Cipher Key Lair
When you return to the Cipher Key Lair, Zook will decide that he's ready for a rematch, and will notice the goofy-looking thing on your arm. Zook will have the same Pokemon that he had before, although this time you'll have a chance to Snag his Shadow Zangoose. Zangoose is a pretty decent Pokemon in my opinion, so I'd definitely try your best to Snag it now. His Pokemon shouldn't be too difficult this time, since you've undoubtedly gained a few levels in your recent trip to Snagem Hideout.

Once you've taken Zook down again, he'll decide that he's had enough with Cipher and doesn't want to be involved anymore, so he just walks away. Make your way to the unguarded steps, and, of course, two guards will come running out to stop you. Great, now what? Can't you just battle them like any other guard? Nope. Try to sneak past them, and they'll notice the Snag Machine on your arm. He'll ask if you've ever been on TV, and if you say yes, he'll recognize you as the kid fighting against Cipher, threatening to knock you out so he can become a Cipher Admin. Don't worry though, just when things are looking rough, a new ally will come to your assistance - Team Snagem! Gonzap and Wakin arrive just in time! Gonzap tells you that they'll take care of the thugs out here while you do your thing in the building. Wakin then issues Gloom to use Sleep Powder on the guards, knocking them out and allowing you entrance. Enter the gigantic pyramid, but make sure you have plenty of Great Balls or Ultra Balls first, because there are plenty of Shadow Pokemon in the area!

As soon as you enter, you'll be attacked by Cipher Peon Grezle, who has a team of Pokemon in the low-30s. They're not too rough though, so beat Grezle, and continue investigating the lab. You can go into the door with workers in it to pick up 3 Hyper Potions. Don't worry, the workers won't attack you, so it's all good.

Take the western path if you want to pick up some items. You'll have to fight a few Cipher Peons, but none are too rough, and the items are pretty good. TM24, which contains Thunderbolt, is in the basement, and you can find the stairs to the basement in the northwestern corner of the pyramid.

After you've gotten all of the items or have decided you'll get them later, make your way to the northeastern corner of the lair. On your way, you'll have to fight Cipher Peon Humah, who has not one, but two Shadow Pokemon! Snag them both (Paras can be useful once it's purified with it's Spore attack to put Pokemon to sleep), then proceed to climb the flight of stairs.

On the second floor, you'll have some movable crates, just like in the S.S. Libra. They're arranged differently, but the concept is pretty much the same, although you won't be using them as bridges, but moving them to clear your path instead. There's also a Healing Machine right near the stairs, so be sure to come back here whenever your Pokemon need healing (which will be after every few battles, just to be on the safe side).

Ignore the crate to the west, because it won't get you anywhere. Instead, push the crate to the south, and then head west, fighting Cipher Peon Gorog and his Shadow Shellder, which you can Snag. Grab the PP Up, then climb up the stairs to the third floor. (After reaching the third floor, immediately return to the second floor to push the crate east, allowing you to go down the other set of stairs to get a Rare Candy and 3 Ultra Balls!)

Up here, there are still crates to deal with, although there are also sealed doors and tiles on the floor. You'll need to push the crates onto the patterned tiles in order to open the door with the same pattern. To start, you'll need to open the Moon door, so take the eastern exit, then go around the bottom of the room with the stairs (you'll pass the Sun tile along the way), and then push the crate you find there north, right onto the Moon tile. This will open up the door just to the north of it. Head back to the stairs, except this time take the north exit out of the room, and then go through the opened door. Head east, picking up the Max Revive and 3 Full Heals in the corridor, and then push the crate you find south onto the Sun tile. This will open up the door to the stairs leading up. So, head west, going through the stair room until you can see the crate on top of the Moon tile, and then head south, into the room with the stairs leading up. Fight Cipher Peon Lok, who has both a Shadow Beedrill and a Shadow Pidgeotto, and then climb the stairs to the fourth floor.

No major puzzles you have to worry about here. Head east if you want to pick up 2 Hyper Potions (why not?), then make your way west, opening the doors until you reach the northwest corner of the floor. As you move east, you'll have to fight two Cipher Peons, one of which has a Shadow Tangela and a Shadow Butterfree is their arsenal. Make your way to the stairs, but don't climb them just yet. Open the door to the immediate south first, and then fight the Cipher R&D Hospel and Cipher Peon Snidle to pick up the System Lever, which you'll need very soon. There's a 100% chance that Snidle will have a Shadow Magneton in his roster, and a 94% chance that you will be able to beat him. His statistics are also wrong about 67% of the time. Yes, Snidle is one of the Cipher Peons you saw earlier on the S.S. Libra who was running all of the statistics. Be careful, though, because he opens up with Shedinja (totally immune to any damaging attacks except for Fire-, Flying-, Rock-, Ghost-, and Dark-type attacks, which will take it out in one hit) and Wobbuffet (prevents you from switching Pokemon). If you don't have any attacks with the types I just listed on your current two Pokemon, you'll have to knock out Wobbuffet first. If you absolutely do not have any of those type attacks in your team and don't have any Poison-inflicting moves, there is hope! Wait for him to bring out Magneton, and then wait for it to use Shadow Sky, which will destroy Shedinja inbetween turns. Snag his Magneton, beat him, and then take the System Lever.

Now, climb up to the rooftop, and fight some of the Cipher Peons in the area. Head to the southwest corner of the roof, and then climb up the stairs. You'll have to get through Cipher Peon Angic - who has a Shadow Venomoth and Shadow Weepinbell - first. Up top, you'll have to fight Cipher R&D Acrod, with some pretty tough Level 34 and Level 35 Pokemon. When they're out of the picture, examine the generator and raise the voltage to cause the thing to start short circuiting or something. It'll be a shaky walk down the stairs. When you make it down, the generator will stop shaking and flashing, and the power will be lost. Smarton, the Cipher Peon you fought earlier on the S.S. Libra, will walk out of the office, and wonder what just happened, telling you that the production of Shadow Pokemon just stopped. He'll then fight you.

Smarton has mostly the same Pokemon that he had earlier, although at higher levels and evolved. He also has a Shadow Arbok, which he'll bring out last. If you want to Snag the Shadow Arbok, be very careful, because it knows Shadow Half, a move that halves the HP of all Pokemon on the field! So when it's brought out, whatever you do, don't attack it with anything except for a weaker Shadow move, because it will have half HP soon, so you don't want to risk knocking it out on accident. After using Shadow Half, it'll have to wait a turn before it can attack again, so use that opportunity to hit it with something weak.

After beating Smarton, you can enter the office, where Gorigan is. Before doing so, if you haven't already, be sure to run down to the Healing Machine on the second floor, because Gorigan has a team of four tough Level 36 Pokemon and two Level 34 Shadow Pokemon that are also pretty powerful. When you're ready, enter the office, and approach Gorigan. He'll wonder what the heck happened to his crew, thinking that you wiped all of them out, and will then decide to take care of you himself.

Gorigan's Lairon knows both Protect and Earthquake. You'll want to take the Lairon out quickly, because Earthquake can be very deadly, although if it uses Protect, you'll end up wasting a turn on it. Have one of your Pokemon use a Water-, Fire-, or Ground-type attack against Lairon while the other uses a Fighting- or Electric-type attack against his Sealeo. Lairon will likely use Protect, but you can take care of it next turn. Slowking is pretty slow, but it has decent defensive stats. Still, one good hit from a Thunderbolt or another strong Electric- or Grass-type attack will bring Slowking down. Ursaring is next, and it knows Brick Break and Slash, so be careful. His two Shadow Pokemon, Primeape and Hypno, can be a bit tricky. Try to catch the Primeape as soon as possible, beacuse Hypno can use Shadow Down to lower both of your Pokemon's Defense by a lot, making Primeape do tremendous damage to them. Status-inflicting attacks can be your best friend against them to slow them down and give you more time to Snag 'em.

After the fight, Gorigan will be frustrated that he lost and will tell you that you won't get away with this, threatening to blow up the factory - with you in it! Suddenly, the video screen in the background turns on and Master Greevil will be shown on it. Greevil will tell Gorigan to accept his loss, and then asks you if you remember him. He then tells you that he's actually... Well, I'm not going to spoil that, but he will introduce himself as the Grand Master of Cipher. Although you destroyed the factory, his original plan is still alright. XD001's final tuning is complete, and Greevil currently possesses it. XD001 is the ultimate Shadow Pokemon that's completely resistant to purification, and can never be purified. Before he leaves, Greevil tells you that he's on Citadark Isle off the coast of Gateon Port. Gorigan will then blab that XD001 dropped the S.S. Libra in the middle of the desert, and if it weren't for the fact that XD001 dropped it off so far away, Cipher would have produced so many more Shadow Pokemon. He then leaves.

Pick up the Shadow Pokemon List on the Gorigan's table, and it will be downloaded onto your P*DA. Now you'll be able to see a list of all of the Shadow Pokemon! Cool! Well, your mission is done here. Return to the first floor, and on your way out, you'll hear someone scream "We've been robbed!"

You'll find out that it was a worker, and he'll tell you that two weird guys took off with a Shadow Pokemon - one had a mohawk, and the other had hair like a ball. In talking with the worker in the other room, you'll learn that it was a Shadow Dragonite that was taken. Aww... Too bad.

Well, make your next destination Gateon Port. After all, you need to get to Citadark Isle somehow, right?